c# - Static or dynamic class? -
a followup post: need advice on design/structure of game
i have game.cs
, holds gamestate. necessary variables included here when said , done make saving, loading, , starting new game easier. question this: should class static or dynamic? tried dynamic, can't figure out instantiate properly. @ moment, game.cs
instantiated when button click event fires in windows form, afterward treated local variable , can't accessed elsewhere. there way instantiate globally? or in case static
way go?
have game
class instance class: should instance fields/properties/methods, not static.
within game, should have 1 instance of game class. pass around of other classes, or make global, making public static public field on class.
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