OpenGL with Haxe C++? -


i'm interested in converting haxe primary programming language, , it's been awesome far, 1 of requirements can use opengl 3.3 c++ target 3d game work.

however, seems odd thing can find little info online using opengl in haxe. i've found libraries, hx-ogl , foo3d (abstracted ogl-like) they're unmaintained , can't them work. i've found 3d engines i'd use pure opengl. also, need target c++ cross-platformness isn't required.

has got opengl working haxe c++?

haxe guys work on opengl wrapper continuously @ moment haxe (nme) supports opengl es 2.0 api both desktop , mobile, means can use programmable shader pipeline on both desktop , mobile. can see code example here

but if :

i need target c++ cross-platformness isn't required

then why won't use c++ whatever opengl version want?


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