glut - OpenGL with dual monitors -


i want develop 1 opengl application using 2 monitors display. however, if specify window size in glutinitwindowsize() size sum of 2 monitors, result window still in 1 monitor, though can drag window monitor or reshape.

does opengl automatically detect monitor , use total size of 2 monitors?

it's not opengl limiting size of window, it's glut.

you have figure out way change way glut sets , creates window. on windows, seems can use win32 api change these settings during runtime.


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