c# - Errors when programming voice recognition on Kinect (Method must have a return type, the name ____ does not exist in the current context) -


using system; using system.collections.generic; using system.linq; using microsoft.xna.framework; using microsoft.xna.framework.audio; using microsoft.xna.framework.content; using microsoft.xna.framework.gamerservices; using microsoft.xna.framework.graphics; using microsoft.xna.framework.input; using microsoft.xna.framework.media; //make sure add reference kinect in references using microsoft.kinect; //make sure have speech sdk installed //go add reference, browse, navigate program files, micrsoft sdks //speech, assemblies , select speech.dll using microsoft.speech.audioformat; using microsoft.speech.recognition; using system.io; using system; using system.collections.generic; using system.componentmodel; using system.linq; using system.text;  namespace _1 {     /// <summary>     /// main type game     /// </summary>     public class jarvis : microsoft.xna.framework.game     {         //create instance of kinect sensor         public kinectsensor currentsensor;         //and speech recognition engine (sre)         private speechrecognitionengine speechrecognizer;         //get speech recognizer (sr)         private static recognizerinfo getkinectrecognizer()         {             func<recognizerinfo, bool> matchingfunc = r =>             {                 string value;                 r.additionalinfo.trygetvalue("kinect", out value);                 return "true".equals(value, stringcomparison.invariantcultureignorecase) && "en-us".equals(r.culture.name, stringcomparison.invariantcultureignorecase);             };             return speechrecognitionengine.installedrecognizers().where(matchingfunc).firstordefault();         }         //when window loads, initialize kinect         public mainwindow()         {             initializecomponent();             initializekinect();         }          //initilaize kinect         private kinectsensor initializekinect()         {             //get first available sensor , set current sensor variable             currentsensor = kinectsensor.kinectsensors                                   .firstordefault(s => s.status == kinectstatus.connected);             speechrecognizer = createspeechrecognizer();             //start sensor             currentsensor.start();             //then run start method start streaming audio             start();             return currentsensor;         }                 //start streaming audio         private void start()         {             //set sensor audio source variable             var audiosource = currentsensor.audiosource;             //set beam angle mode - direction audio beam pointing             //we want set adaptive             audiosource.beamanglemode = beamanglemode.adaptive;             //start audiosource              var kinectstream = audiosource.start();             //configure incoming audio stream             speechrecognizer.setinputtoaudiostream(                 kinectstream, new speechaudioformatinfo(encodingformat.pcm, 16000, 16, 1, 32000, 2, null));             //make sure recognizer not stop after completing                  speechrecognizer.recognizeasync(recognizemode.multiple);             //reduce background , ambient noise better accuracy             currentsensor.audiosource.echocancellationmode = echocancellationmode.none;             currentsensor.audiosource.automaticgaincontrolenabled = false;         }                 //here fun part: create speech recognizer         private speechrecognitionengine createspeechrecognizer()         {             //set recognizer info             recognizerinfo ri = getkinectrecognizer();             //create instance of sre             speechrecognitionengine sre;             sre = new speechrecognitionengine(ri.id);              //now need add words want our program recognise             var grammar = new choices();             grammar.add("hello");             grammar.add("goodbye");              //set culture - language, country/region             var gb = new grammarbuilder { culture = ri.culture };             gb.append(grammar);              //set grammar builder             var g = new grammar(gb);             sre.loadgrammar(g);              //set events recognizing, hypothesising , rejecting speech             sre.speechrecognized += srespeechrecognized;             sre.speechhypothesized += srespeechhypothesized;             sre.speechrecognitionrejected += srespeechrecognitionrejected;             return sre;         }                 //if speech rejected         private void rejectspeech(recognitionresult result)         {             textbox2.text = "pardon moi?";         }          private void srespeechrecognitionrejected(object sender, speechrecognitionrejectedeventargs e)         {             rejectspeech(e.result);         }                 //hypothesized result         private void srespeechhypothesized(object sender, speechhypothesizedeventargs e)         {             textbox1.text = "hypothesized: " + e.result.text + " " + e.result.confidence;         }                 //speech recognised         private void srespeechrecognized(object sender, speechrecognizedeventargs e)         {             //very important! - change value adjust accuracy - higher value             //the more accurate have be, lower if not recognizing             if (e.result.confidence < .4)             {                 rejectspeech(e.result);             }             //and finally, here set want happen when              //the sre recognizes word             switch (e.result.text.toupperinvariant())             {                 case "hello":                     textbox3.text = "hi there.";                     break;                 case "goodbye":                     textbox3.text = "goodbye then.";                     break;                 default:                     break;             }         }      } } 

these errors receive:

method must have return type @ line 48, column 16

the name 'initializecomponent' not exist in current context @ line 50, column 13

the name 'textbox1' not exist in current context @ line 127, column 13

the name 'textbox2' not exist in current context @ line 117, column 13

the name 'textbox3' not exist in current context @ line 143, column 21

the name 'textbox3' not exist in current context @ line 146, column 21

i got code here , assume since says can copied/pasted have improperly set kinect project.

edit:

this have changed code to:

using system; using system.collections.generic; using system.linq; using microsoft.xna.framework; using microsoft.xna.framework.audio; using microsoft.xna.framework.content; using microsoft.xna.framework.gamerservices; using microsoft.xna.framework.graphics; using microsoft.xna.framework.input; using microsoft.xna.framework.media; //make sure add reference kinect in references using microsoft.kinect; //make sure have speech sdk installed //go add reference, browse, navigate program files, micrsoft sdks //speech, assemblies , select speech.dll using microsoft.speech.audioformat; using microsoft.speech.recognition; using system.io; using system.componentmodel; using system.text;  namespace _1 {     /// <summary>     /// main type game     /// </summary>     public class jarvis : microsoft.xna.framework.game     {         //create instance of kinect sensor         public kinectsensor currentsensor;         //and speech recognition engine (sre)         private speechrecognitionengine speechrecognizer;         //get speech recognizer (sr)         private static recognizerinfo getkinectrecognizer()         {             func<recognizerinfo, bool> matchingfunc = r =>             {                 string value;                 r.additionalinfo.trygetvalue("kinect", out value);                 return "true".equals(value, stringcomparison.invariantcultureignorecase) && "en-us".equals(r.culture.name, stringcomparison.invariantcultureignorecase);             };             return speechrecognitionengine.installedrecognizers().where(matchingfunc).firstordefault();         }         //when window loads, initialize kinect         public jarvis()         {             //initializecomponent();             initializekinect();         }          //initilaize kinect         private kinectsensor initializekinect()         {             //get first available sensor , set current sensor variable             currentsensor = kinectsensor.kinectsensors                                   .firstordefault(s => s.status == kinectstatus.connected);             speechrecognizer = createspeechrecognizer();             //start sensor             currentsensor.start();             //then run start method start streaming audio             start();             return currentsensor;         }                 //start streaming audio         private void start()         {             //set sensor audio source variable             var audiosource = currentsensor.audiosource;             //set beam angle mode - direction audio beam pointing             //we want set adaptive             audiosource.beamanglemode = beamanglemode.adaptive;             //start audiosource              var kinectstream = audiosource.start();             //configure incoming audio stream             speechrecognizer.setinputtoaudiostream(                 kinectstream, new speechaudioformatinfo(encodingformat.pcm, 16000, 16, 1, 32000, 2, null));             //make sure recognizer not stop after completing                  speechrecognizer.recognizeasync(recognizemode.multiple);             //reduce background , ambient noise better accuracy             currentsensor.audiosource.echocancellationmode = echocancellationmode.none;             currentsensor.audiosource.automaticgaincontrolenabled = false;         }                 //here fun part: create speech recognizer         private speechrecognitionengine createspeechrecognizer()         {             //set recognizer info             recognizerinfo ri = getkinectrecognizer();             //create instance of sre             speechrecognitionengine sre;             sre = new speechrecognitionengine(ri.id);              //now need add words want our program recognise             var grammar = new choices();             grammar.add("hello");             grammar.add("goodbye");              //set culture - language, country/region             var gb = new grammarbuilder { culture = ri.culture };             gb.append(grammar);              //set grammar builder             var g = new grammar(gb);             sre.loadgrammar(g);              //set events recognizing, hypothesising , rejecting speech             sre.speechrecognized += srespeechrecognized;             sre.speechhypothesized += srespeechhypothesized;             sre.speechrecognitionrejected += srespeechrecognitionrejected;             return sre;         }                 //if speech rejected         private void rejectspeech(recognitionresult result)         {             global::system.windows.forms.messagebox.show("pardon moi?");         }          private void srespeechrecognitionrejected(object sender, speechrecognitionrejectedeventargs e)         {             rejectspeech(e.result);         }                 //hypothesized result         private void srespeechhypothesized(object sender, speechhypothesizedeventargs e)         {             global::system.windows.forms.messagebox.show("hypothesized: " + e.result.text + " " + e.result.confidence);         }                 //speech recognised         private void srespeechrecognized(object sender, speechrecognizedeventargs e)         {             //very important! - change value adjust accuracy - higher value             //the more accurate have be, lower if not recognizing             if (e.result.confidence < .4)             {                 rejectspeech(e.result);             }             //and finally, here set want happen when              //the sre recognizes word             switch (e.result.text.toupperinvariant())             {                 case "hello":                     global::system.windows.forms.messagebox.show("hi there.");                     break;                 case "goodbye":                     global::system.windows.forms.messagebox.show("goodbye then.");                     break;                 default:                     break;             }         }      } } 

i no errors until run , happens:

program: 'c:\users\\documents\visual studio 2010\projects\1\1\1\obj\debug\1.exe' not contain static 'main' method suitable entry point

welcome stackoverflow , please consider reading faq in order best result , you're facing first error because class name not match it's constructor ! should change mainwindow() in line 48 jarvis()

    public jarvis()     {         initializecomponent();         initializekinect();     } 

and source has mentioned , need add 3 textboxes project name of textbox1 , textbox2 , textbox3

if don't need textboxes change code whatever desire

  • update : try start new project , add class project paste code inside class , use class in project , please keep in mind copying , pasting bunch of code not helpful unless know you're doing , , can't start project , paste other codes instead of it's own functions , classes , expect app run , please consider writing code self better option , in case you'll desired result faster !

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